House of Leaves

Interactivity and the Game-ification of Books
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Interactivity and the Game-ification of Books

As an undergrad studying creative writing one of the first things I remember learning was the sin of gimmickry. Readers, I was taught, would see through your cleverness—it would be vile to them and they would hate you. But as a kid and teenager my favorite books employed some pretty neat sins and I don’t…